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[Plugin]Hero
PostWysłany: Wto 21:23, 26 Lip 2011
Taller2
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Dołączył: 26 Lip 2011
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Features:
Classes
Permission nodes to set what classes are obtainable for the default user
Custom class names
'Parent | Child' optional relationship, (example HEALER -> CLERIC)
Configurable inventory restrictions
Permitted Skills
Skills in the base platform of Heroes
All permitted skills start with /skill <skillname>
Allows for developers to add in their own code for new skills
Adjustable through skills.yml or overwritten in classes.yml
Permission Skills
Based on the permission-node system, ability to set the level required to learn certain permission-nodes to have a highly configurable system.
Does not use the /skill prefix - Permission skills copy the original command exactly.
Also works with non-command required Permission nodes (ie. Firelord for special armor abilities for certain classes)
Example: herosneak.sneak can be granted to a "Rogue" class at level 10 - so when they reach level 10 - they can now use the ability /sneak
Binding Skills
Ability to '/bind <skillname>' to an item to right click and use that skill
Use '/bind' again to clear the bind and remove the right click ability
Currently only works for Permitted-Skills
Inventory Restriction
Armor & Weapon restrictions based on level and class
Configurable in classes.yml [DIAMOND]
Levels
/level - to show information about the level - comes with a nice interface to show you how much left to obtain the next level.
Set a mastery level - once achieved the user may switch to different classes and have their level/skills saved on the mastered class.
Configurable curves of exp to make lower levels easier and higher levels harder to get through
Optional Health gain per level
Configurable loss of exp (0.10 = 10% per death) by current level
Exp-Sources
SKILL - exp for using a skill
CRAFTING - exp for crafting an item
MINING - exp for mining blocks
KILLING - exp for slaying mobs
LOGGING - exp for jacking lumber
PVP - exp for PVP
Health/Damage
Set environmental damage
Set monster health/damage
Set player health (works with heart ratios)
Set across the broad item damage or override single classes in class.yml
Mana
/mana - shows the current amount of mana - caps at 100%.
Server wide regen of mana - default is 5% mana regen every 5-6 seconds.
Configurable mana regen rate
Parties
EXP-Sharing - on/off
PVP - on/off
Bonus Exp per extra party member
Group-Skills
Volatile


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